Game Dev History
Nov 2021 // Go Godot Jam 2 // Lonely Rover: In November 2021, I took part in the Go Godot Game Jam with the theme of Energy Source. I creating a short game about a lonely mars rover who collects junk on a bare planet, one day, the Rover finds they are no longer alone and seeks out the mystery visitor they spotted.
Aug 2021 - Dec 2021 // Level Design // Tempopo: At the end of August 2021, i was invited to create levels for the game Tempopo created by Witch Beam games, i spent several months creating and tweaking levels to make interesting puzzles and pretty environments.
Mar 2020 - Aug 2021 // Godot // Various Creations: After finishing my first game, i began creating other things in Godot, to name a few, Input Display (a highly customizable Input Displaying application), Akimbo (a twin stick shooter where you can choose to shoot your twin pistols together or apart) and Let's Roll Initiative (an initiative tracker mostly intended for D&D which would also track status effects and their durations).
Jan 2020 - Mar 2020 // Learning Godot // Spry: At the start of 2020, I decided i would learn to make games, following various tutorials online i was able to make my first game Spry, a 2d platformer with which custom levels could be made.