Game Dev History
Summary of Professional Work
Sp!ng Level Design SMG Studios
- Jan 2023 - Aug 2023 - (Examples of works)
Tempopo Level Design Witch Beam Games
- Jan 2022 - Mar 2022
- Aug 2022 - Dec 2022
Full History
I created a short prototype game to test an idea for a one button 2d platforming game about physics and momentum
I was invited to join the Witch Beam team on a 2 week trip to Japan to attend Bitsummit where we showed Tempopo top the public.
During the month of June, i developed a music looping app in my spare time for use in my table top games.
Over a weekend, i created a quick app to allow the user to easily test out Card Game ideas without the need to make physical Index cards.
As of January 2023 I jumped into work with SMG Studio with level design on their game Sp!ng.
I returned to work on Tempopo at the start of January 2022 and continued to create fun and exciting levels for Witch Beam.
In November 2021, I took part in the Go Godot Game Jam with the theme of Energy Source. I creating a short game about a lonely mars rover who collects junk on a bare planet, one day, the Rover finds they are no longer alone and seeks out the mystery visitor they spotted.
At the end of August 2021, i was invited to create levels for the game Tempopo created by Witch Beam games, i spent several months creating and tweaking levels to make interesting puzzles and pretty environments.
After finishing my first game, i began creating other things in Godot, to name a few, Input Display (a highly customizable Input Displaying application), Akimbo (a twin stick shooter where you can choose to shoot your twin pistols together or apart) and Let's Roll Initiative (an initiative tracker mostly intended for D&D which would also track status effects and their durations).
At the start of 2020, I decided i would learn to make games, following various tutorials online i was able to make my first game Spry, a 2d platformer with which custom levels could be made.