Game Dev History

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Summary of Professional Work

Tempopo - Level Designer - Witch Beam Games
Jan 2022 - Mar 2022
Aug 2022 - Dec 2022

Sp!ng - Level Designer - SMG Studios
Jan 2023 - Aug 2023
Examples of works

Tempopo - Level Designer - Witch Beam Games
Oct 2023 - Current

Full History

June 2024 // Godot // Survivania Settings Update: I decided to update Survivania with a variety of settings, including a multitude of visual accessability options (such as colouring aspects of the game or controling the camera zoom), fully rebindable inputs and window size/mode control

March 2024 // Godot // Fix ups: I went through several of my old projects to fix up and tweak parts of them. In Music Looper i added a wave form viewer utilizing the audios Db to generate peaks. Lets Roll Initiative became more scalable horizontally, i felt it important as sometimes you would like to see more of the text under some sections rather than keeping it compact as i originally intended. World Wander object scaling was tweaked, locations and transitions on the map start much smaller and can be scaled much larger than previous.

Febuary 2024 - March 2024 // Godot // Survivania: In my spare time i developed a 2D Platformer Score Attack game named Survivania, using only freely available assets and software, assets like those provided by Ansimuz and KenneyNL, software like Godot, Kdenlive and Krita. See the trailer here.

October 2023 - Current // Level Design // Tempopo: Working on further level design for Witch Beam Games

August 2023 // Godot // Marble Moment: I created a short prototype game to test an idea for a one button 2d platforming game about physics and momentum

August 2023 // Bitsummit // Tempopo: I was invited to join the Witch Beam team on a 2 week trip to Japan to attend Bitsummit where we showed Tempopo to the public.

June 2023 // Godot // Music Looper: During the month of June, i developed a music looping app in my spare time for use in my table top games.

May 2023 // Godot // Custom Cards: Over a weekend, i created a quick app to allow the user to easily test out Card Game ideas without the need to make physical Index cards.

Jan 2023 - Aug 2023 // Level Design // Sp!ng: As of January 2023 I jumped into work with SMG Studio with level design on their game Sp!ng.

Jan 2022 - Mar 2022 // Level Design // Tempopo: I returned to work on Tempopo at the start of January 2022 and continued to create fun and exciting levels for Witch Beam.

Nov 2021 // Go Godot Jam 2 // Lonely Rover: In November 2021, I took part in the Go Godot Game Jam with the theme of Energy Source. I creating a short game about a lonely mars rover who collects junk on a bare planet, one day, the Rover finds they are no longer alone and seeks out the mystery visitor they spotted.

Aug 2021 - Dec 2021 // Level Design // Tempopo: At the end of August 2021, i was invited to create levels for the game Tempopo created by Witch Beam games, i spent several months creating and tweaking levels to make interesting puzzles and pretty environments.

Mar 2020 - Aug 2021 // Godot // Various Creations: After finishing my first game, i began creating other things in Godot, to name a few, Input Display (a highly customizable Input Displaying application), Akimbo (a twin stick shooter where you can choose to shoot your twin pistols together or apart) and Let's Roll Initiative (an initiative tracker mostly intended for D&D which would also track status effects and their durations).

Jan 2020 - Mar 2020 // Learning Godot // Spry: At the start of 2020, I decided i would learn to make games, following various tutorials online i was able to make my first game Spry, a 2d platformer with which custom levels could be made.

Personal Works